Update: Campaign fixes
I've updated the build to fix some nasty issues with the campaign - partly bugs, partly feedback from players. Islands with memory obelisks are now clearly signposted and the final island is locked until you have found ALL the narrative fragments. Obelisks on the islands are now working correctly too. Apologies for those issues.
Stuff on the TODO list: localisation! The game supports an arbitrary number of languages but I haven't had the content translated yet. Getting that organised ASAP. I'm also testing controller support - mouse is far better IMHO, but I'm working on finding the most intuitive button layout for those who need or prefer to use gamepads.
Please let me know of any further issues at firstname.lastname@example.org - thanks!
Get Annwn: the Otherworld
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