Two weekends, two shows!

It's been a manic fortnight! Annwn was exhibited in the Leftfield Collection at EGX Rezzed and then at Wales Comic Con one week later.

What went wrong...last minute changes and insufficient testing left me with an EGX build I had to kill and restart after each play...tutorial unclear...balanced far too difficult for most players...not enough time to play other games...failed to contact press ahead of time...meetings during show meant I had to leave the game unattended for long periods...broke the build AGAIN for ComicCon...

What went right...lots and lots of useful feedback...detailed discussions of game mechanics and narrative theme...met many other devs...meetings at EGX were I did get to play were inspiring...fixed the ComicCon build on the show floor...loads of help from the graduate teams at Glyndwr University...and the sun shone!

What's next? A new demo build incorporating feedback from both shows. We now have a Discord group for Annwn which would be a great place to share feedback on the demo.

And my retrospective on The Sentinel - the game that inspired me 30 years ago - was published today.

Wishlist the game, join the Discord, keep in touch!

The shores of Annwn await you...

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