Apologies for the long wait for this, it fell off my radar with wrangling other projects. Update 1.5 addresses the overly easy endgame with a host of balance tw...
A small but perfectly formed update: Start position now shown on island preview as a white flame Minor UX polish - added ripple fx when passing thresholds in sa...
Very proud to be a tiny part of the Bundle for Racial Justice and Equality - if you found Annwn through that bundle then thank you for supporting those charitie...
Annwn is now on to V1.2 - this is a minor version update focused on gameplay/quality of life improvements and bug fixes. This build is significantly more polis...
We're delighted to hear that Annwn has been shortlisted in two categories of the TIGA Games Industry Awards 2019 - Best Strategy Game and Best Game by a Small S...
I've cleared my slate of client work and am going to be working on the first major Annwn update live on Twitch tomorrow at 2pm (GMT+1 because British summertime...
Classic game dev horror story. At the eleventh hour I introduced a 100% hang on the title screen...if you DIDN'T have a savegame (which of course I did, but lit...
I've updated the build to fix some nasty issues with the campaign - partly bugs, partly feedback from players. Islands with memory obelisks are now clearly sign...